August 17, 2023
step by step guide on how to create a game like rimworld
During my research, I visited several Reddit threads discussing various aspects of game development and design, including how to learn coding, recommended software, game engines for beginners, and resources such as books and courses. There was considerable consensus on some recommended game engines and resources, but opinions varied on which option was the best for specific needs. The sources were related to the original query and provided valuable information to help you make an informed decision.
Have an opinion? Send us proposed edits/additions and we may incorporate them into this article with credit.
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Unity
"Unity: Huge community lots of tutorials, kind of bloated considering solo dev and 2D only. Still you'll find tons of resources and always a way to do what you have in mind plus the engine is tested daily by millions of developers around the world."
(most of us already know this one) It's a best-seller of very high quality, bringing you from 0 knowledge to making your first games. After you finish this course, you will know even scripting, to such a level, that you could even start making games on your own.
Godot
Unreal Engine
"Unreal Engine if you are looking to make AAA games."
(this one is very well known too. It's pretty much the same course, but for Unreal and C++ and you mostly get the same benefits you get from the unity course) Choose which engine YOU personally like most and get started with one of these 2 courses. They offer almost pretty much everything.
Game Development Courses
Until now, all of these courses are made by the same author, Ben Tristem. Starting to see the pattern here? He makes good stuff. I finished 30% of this course, and I was already capable of making low poly games. I, who am one of the worst artists you will ever hear of. So you can definitely do it too. I used to think it had to do with your drawing skills before starting, but you can totally suck at it, and still make great 3d models.
This is for the people who want to make pixel art and retro games instead of 3d. I didn't get too far in it, because I didn't enjoy making pixel art, but I still learned a lot, even as the "Worst Artist"TM that I am.
Game Development Books
Participate in Game Jams and Communities
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Research
"The Ultimate Beginners Guide To Game Development In Unity"
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"Learn <b>Programming</b> – Free <b>Software</b> <b>Development</b> Courses for Beginners"
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"Programming A Game With Unity: A Beginner's Guide"
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"My 7-Day Gamedev Guide for absolute beginners"
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"Books on game development?"
- The original post on Reddit was about recommendations for game development books, specifically for beginners.
- One person recommended “Game Programming Patterns” by Robert Nystrom as a good free resource to learn about clean and efficient ways to tackle certain problems by applying software engineering principles.
- Another user appreciated the author’s “simplicity first” approach to game development.
- Several other users also recommended “Game Programming Patterns”, saying that it’s an essential read for intermediate developers.
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One user provided an overview of programming and design books they recommend:
- “The Art of Game Design, A Book of Lenses”
- “Programming Game AI by Example”
- “Game Engine Architecture”
- “Fundamentals of Game Design” (for game design in general)
- “The Game Narrative Toolbox” (for narrative design)
- “Koster - a theory of fun in game design”
- “Bartle - designing virtual worlds”
- “Schell - the art of game design, a book of lenses”
- “Fullerton - game design workshop”
- MIT the missing semester series
- A good intro to fundamentals of discrete math
- A good intro to data structures
- “Designing Games: A Guide to Engineering Experiences” by Tynan Sylvester, the creator of RimWorld.
- “Game Developer” by Wlad Marhulets (for business/project management)
- Some users recommended additional resources like YouTube channel Extra Credits and “The Design of Everyday Things” by Don Norman.
- One user shared a link to a GitHub repository offering an overview of game programming and development.
- One user recommended “AI for game developers” and “Physics for game developers” by David M Bourg.
- Several users emphasized the importance of learning design patterns in game development.
- One user warned that “Game Engine Architecture” assumes familiarity with programming and isn’t for beginners.
Note: There is no mention of a step-by-step guide on how to create a game like RimWorld in the webpage.
"Best <b>Game</b> <b>Design</b> <b>Software</b> in 2023 — Top 9 Picks (Aug) - JUST™ Creative"
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"Best Game Engines for Beginner Game Developers in 2023 - Game Design Skills"
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"Unity Visual Scripting: Learn <b>Game</b> <b>Coding</b> The Easy Way"
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"What software do you recommend for a beginner?"
Notes:
- Reddit thread discussing software for game design/development for beginners.
- Original post asking for advice on software to use for creating a 3D video game.
- Unity recommended as the game engine of choice.
- Various design software recommended for the design pipeline, including Maya, Blender, and Photoshop.
- Alternative free software similar to Photoshop recommended, including Krita, Paint.net, and GIMP.
- Affinity Photo suggested as an alternative to Adobe.
- Reddit user recommends using Unity, Blender, GIMP, and Audacity as their game development tools.
- Discussion on the importance of having fun and developing skills rather than focusing solely on using certain tools.
- The importance of participating in game jams suggested as a way to practice and improve skills.
- Unity, UE4, or Godot recommended as game engines for beginners.
- Itch.io suggested as a platform to find beginner-friendly communities, game projects, and game jams.
- Links provided for helpful resources, including game development tutorials and a summary of coding parts for game development.
"14 Free Game Making Software for Beginner to Design Game | No Coding"
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"Dad looking for the best beginner game dev software/website"
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"how to Resource Management Game"
Sadly, the text of the webpage only includes one post with a little over two top-level comments and two sub-level replies with links to tutorials. Here are the highlights:
- The Reddit post describes a question about finding resources to learn how to design and develop a resource management game (such as Game Dev Tycoon or Sim City).
- One user suggests that simulating the game is the most difficult part of development, but it gets easier if the mechanics are based primarily on statistics.
- The user continues to recommend breaking down the game concept into separate systems and experimenting with those parts in isolation.
- Examples of separate systems include money/resource management, UI, builder and enemy AI systems.
- Another user recommends a link to a comment they made previously, providing helpful recommendations on implementing economy simulations for strategy games and tycoon simulations.
- The webpage’s links to tutorials provide courses and blogs with step-by-step tutorials on how to implement resource management games.
- A link to a Unity3D tutorial offers a course on developing a tycoon/business sim, including topics like stock management, user interface, and game balancing.
- Another link points to a book available on Binpress providing guidance on developing a city-building game using SFML.
"How to start making a game (a guide to planning ... - Game Dev Beginner"
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"Best Simulation Game Tutorials – A Guide to Game Development"
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"What Developers Need to Know about Making a Management/Simulator"
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"The Best Programs for Learning to Code | PCMag"
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"Game Development Courses & Tutorials | Codecademy"
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"A Fun Guide for Your First Video Game - GameDev Academy"
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"How to Learn Video Game Coding | Twilio"
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"What's the first game engine you used? Would you recommend it for beginners?"
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"6 Most Popular Programming Languages for Game Development - Codecademy"
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"A Beginner's Guide to Writing for Video Games"
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"What do I need to learn to make a game like Rimworld or Prison Architect?"
Unfortunately, as a language model AI, my capacity to generate 400 words note based on the specific page that you are referring to is limited. I apologize for this inconvenience.
"GDQuest/godot-beginner-2d-platformer - GitHub"
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"Simple Video Game Design for Kids: How Kids Make Their Own Games"
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"How To Make A Video Game From Scratch: A Step-by-Step Guide - BitDegree.org"
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"I Made an Evergreen List of The BEST Game Dev Courses for Beginners"
- This webpage is a Reddit post entitled “I Made an Evergreen List of The BEST Game Dev Courses for Beginners”.
- The author created a list of Udemy and Coursera courses to help beginners find the best courses for game development.
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There are four courses recommended from Udemy:
- “Learn to Code By Making Games - Complete C# Unity Developer” is a best-seller of very high quality, bringing you from 0 knowledge to making your first games. After you finish this course, you will know even scripting, to such a level, that you could even start making games on your own.
- “The Unreal Engine Developer Course - Learn C++ & Make Games” offers almost pretty much everything above except using Unreal and C++.
- “Learn 3D Modelling - The Complete Blender Creator Course” is also very known and until now, all of these courses are made by the same author, Ben Tristem.
- “Pixel art for Video games” teaches how to make pixel art and retro games if that’s the interest instead of 3D.
- “Game Music Composition: Make Music For Games From Scratch” teaches you the basics of music theory as well as how to compose music for games.
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Coursera courses are recommended as follows:
- “Introduction to Game Design” gets you all you need to start with game design.
- “Introduction to Game Development” helps people test the waters for free to see whether game development is right for them.
- “Principles of Game Design” is for more advanced game design.
- “Business of Games and Entrepreneurship” teaches about the game development industry and careers in game development.
- “Story and Narrative Development for Video Games” helps make story and characters to give games more meaning.
- “Game Development for Modern Platforms” teaches where to post games and what platforms to consider to optimize success.
- “Gamification” teaches about mechanics of gamification and how to use certain game elements and design techniques.
- The Reddit post includes comments with people agreeing with the recommendations and some adding their own.
- One user recommended a large listing of free online courses that includes game design, computer graphics, programming, etc.
- Some people highly praised the Udemy Unity course, calling the teacher “very powerful” and a “10/10 teacher”.
- Others gave critiques of some courses, such as saying that the Unity course is outdated with code that doesn’t work properly.
- One
"Python Game Development – Real Python"
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"Best Game Design Software in 2023 - Nuclino"
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"Best free game engine for beginners"
- The webpage is titled “Best free game engine for beginners”.
- The post was submitted around 2 years ago on the subreddit r/gamedev.
- The author of the post is looking for a game engine to make a 2D game with mechanics similar to Smash Bros.
- Many users recommend Godot as a great game engine for beginners, especially those with a Python background, because of its ease of use and the similarity of its scripting language, GDScript, to Python.
- Other users suggest Unity as a suitable game engine for beginners. Some argue that Unity’s community and available tutorials make it easier to learn, while others find it bloated and better suited to 3D game development.
- GameMaker Studio 2 is recommended by some users as well, but it requires a purchase after the trial.
- A few mention Unreal Engine as a solid choice for making AAA games, but it may be more complicated and less beginner-friendly.
- PyGame is recommended by one user due to the author’s Python background, but other users warning that it may not be as ideal as dedicated game engines.
- A few users recommend Construct as a beginner-friendly choice for creating games quickly.
- One user recommends Defold, which is oriented towards 2D games exclusively. Another user highly recommends LÖVE as a personally enjoyable, programming-oriented choice for 2D games.
- There are mixed responses regarding which engine is easier to use or better overall. Many recommend trying several out to decide what works best for the individual.
- Some users suggest looking into available tutorials and resources to determine which engine to use.
- Recommended factors to consider for choosing an engine include the individual’s skill set, the mechanics of their desired game, available documentation and support, available assets and plugins, and the required language for scripting.
"How do I start to learn coding for video games?"
URL: https://www.reddit.com/r/gamedev/comments/qcfif4/how_do_i_start_to_learn_coding_for_video_games/
- A high school student in 10th grade is asking for advice on how to start learning coding for video games as a career.
- Unity is recommended by users as a good software to use for game development.
- While Computer Science is the recommended degree to obtain if you want to get into coding, Information Technology and statistics programs will also teach programming languages and the fundamentals of computing.
- Commenters recommend several books on programming and several websites to learn coding.
- A user suggests attending game jams to learn rapidly.
- A user recommends learning “Object Oriented Programming” and its core tenets: the SOLID principles.
- Users also recommend learning programming languages similar in syntax to C++/C. Some of these languages include Python and GDScript.
- Several users also recommend participating in online or in-person game development communities.
"Easiest Free Video Editing Software For A Beginner"
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"Which software should be learned first for learning graphic design?"
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"Recommended beginner-friendly programming language for learning how to code a game, preferably for Linux."
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"What software do you use to create your games?"
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"Base Layout Early, Mid and Endgame"
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"Beginner Guide on how to layout an efficient, cheap, expendable, modular base (Beginner players)."
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💭 Looking into
Guide on how to test and refine the game
💭 Looking into
Detailed explanation of Rimworld game mechanics and how to replicate them
💭 Looking into
List of game design and programming software a beginner can use